A significantly more complex issue is the use of screen readers, which completely transforms how users interact with their smartphones. Through external audits and UX tests with blind users, we—as sighted designers—were able to better understand the interactions and requirements. Working closely with the software developers, we created initial specifications in Figma that describe the desired screen reader behavior. For this purpose, a role (type of element, e.g., button) and a label (e.g., the specific button text) were defined for each element. The order in which the screen reader navigates through the elements was also specified for each screen. Since we develop for iOS, Android, and the web, and certain attributes are sometimes named differently across the various platforms, these differences also had to be reflected in the specifications. For example, while a slider is called that on the web, “Adjustable” is the appropriate role on iOS. To keep the documentation effort as low as possible, we specified the behavior only for iOS in each case and defined elsewhere how this should be translated for the other platforms.