One example of an impulse might be for critical media pedagogy to demand that, in addition to the use of technological applications, there is also a need for free, i.e. non-tracked, decision-making fields. Technologies must leave room for different decisions – the algorithmic programming that suggests new content and/or a new task in a learning app, for example, should not be absolute and unchangeable, but should always allow the possibility for users to make new decisions and rebel. This approach is called counter-intuitive design, which is certainly not suitable in every development context. But knowing it and always thinking about it during development and questioning one's own design and modelling: this is what interdisciplinary work and challenging each other in the processes lend themselves to. And this requires a working and corporate culture that demands and promotes space for internal exchange and further training.